Dual Shadows

What is it?

A single-player, narrative-driven beat 'em up. An ancient magic has broken free, spreading chaos across the city. Explore two distinct districts, confront the Absent, and step into your role as the only one who can stop these beings from tearing the world apart. Engage in dynamic combat that blends melee and ranged abilities, face powerful bosses, and unlock new skills that reward strategy and precision as you fight to restore balance.

Team Size: 13 Core teammates + 8 Additional Contractors (Originally 7 teammates)

Roles: Lead and Physics Programmer, Build Master

Project time frame: 8 Months (August 2024 - April 2025)

Key Contributions:

UI/UX: Created and optimized user interfaces and in-game menus.

Destructible Environments: Implemented and refined destructible environment elements using C++, blueprints, chaos physics, and the fracture tool in Unreal Engine 5.

Physics-Based Visual Effects: Utilized Niagara VFX for dynamic, physics-based effects for mechanics like Boss Attacks, and Player Abilities

The development of our game is still on going! We successfully passed the Champlain College Game Studio Greenlight process. This means that 8 game projects including Dual Shadows, will be onboarding new members going into next semester to add to our development bandwidth and capabilities so that we can continue to improve on Dual Shadows and make it into a full gameplay experience!

Skills: Unreal Engine - C++ - Unreal Blueprints - Subversion - Jira - Team Coordination - Agile Methodologies - Learning Agility