Dual Shadows

Game Studio Capstone

Please Note these pages are still WIP, as my website is quite new, Thanks! - Jake

Aug 2024 - Present

Role: Lead Programmer

Team: Designers, Artists, Sound Designers

Project: Developing a fully realized game from concept to completion over the course of an academic year.

Key Contributions:

UI/UX: Created and optimized user interfaces and in-game menus.

Destructible Environments: Implemented and refined destructible environment elements using C++, blueprints, chaos physics, and the fracture tool in Unreal Engine 5.

Physics-Based Visual Effects: Utilized Niagara VFX for dynamic, physics-based effects for mechanics like Boss Attacks, and Player Abilities

The development of our game is still on going! We successfully passed the Champlain College Game Studio Greenlight process. This means that 8 game projects including Dual Shadows, will be onboarding new members going into next semester to add to our development bandwidth and capabilities so that we can continue to improve on Dual Shadows and make it into a full gameplay experience!

Skills: Unreal Engine - C++ - Unreal Blueprints - Subversion - Jira - Team Coordination - Agile Methodologies - Learning Agility