Dual Shadows
Game Studio Capstone
Please Note these pages are still WIP, as my website is quite new, Thanks! - Jake
Aug 2024 - Present
Role: Lead Programmer
Team: Designers, Artists, Sound Designers
Project: Developing a fully realized game from concept to completion over the course of an academic year.
Key Contributions:
UI/UX: Created and optimized user interfaces and in-game menus.
Destructible Environments: Implemented and refined destructible environment elements using C++, blueprints, chaos physics, and the fracture tool in Unreal Engine 5.
Physics-Based Visual Effects: Utilized Niagara VFX for dynamic, physics-based effects for mechanics like Boss Attacks, and Player Abilities
The development of our game is still on going! We successfully passed the Champlain College Game Studio Greenlight process. This means that 8 game projects including Dual Shadows, will be onboarding new members going into next semester to add to our development bandwidth and capabilities so that we can continue to improve on Dual Shadows and make it into a full gameplay experience!