
What is it?
A Small Scale Tech Demo of a node based bouyancy system and trichordial wave generation.
Project Overview
Team Size - 2 members
Roles: Bouyancy System Programmer
Current Project Time Frame: 3 weeks
My Work
Bouyancy System
I created a physics system that uses gravity, displacement and several other measurements in order to apply the correct counteractive force across an object's bouyancy nodes in order to simulate an object's bouyancy in water like fluids. this was paired with a trochoidal wave simulation created by my teammate Joey clemente in order to further simulate a chaotic fluid environment.
Unity
C#
Node Systems
Object-Oriented Programming
Skills
Unity
C#
Node Systems
Object-Oriented Programming
Object-Oriented Programming
Github