What is it?

A Small Scale Tech Demo of a node based bouyancy system and trichordial wave generation.

Project Overview

Team Size - 2 members

Roles: Bouyancy System Programmer

Current Project Time Frame: 3 weeks

My Work

Bouyancy System

I created a physics system that uses gravity, displacement and several other measurements in order to apply the correct counteractive force across an object's bouyancy nodes in order to simulate an object's bouyancy in water like fluids. this was paired with a trochoidal wave simulation created by my teammate Joey clemente in order to further simulate a chaotic fluid environment.

Unity C# Node Systems Object-Oriented Programming

Skills

Unity C# Node Systems Object-Oriented Programming Object-Oriented Programming Github